I've been a bit silent lately thinking about the direction of Community Garden. Getting a large scale persistent world working in VR was no easy task. While this was a first for VR and cool, it’s not very fun. Now that I have a platform to build on, my goal is to create a fun experience for players.
In order to provide more gameplay elements to Community Garden, I’ve added survival gameplay. Players must eat to stay alive. You're health will degrade over time. You will know how hungry you are by your field of view and the sound of your stomach. If you fail to eat, you will die and return to your apartment.
Food is scattered around the world but is found in greater density in certain places.
You can now choose between blink teleport and instant teleport. This should improve some players immersion in the game. You can choose this by pressing the menu button on your controller and selecting the movement button.
After some struggle, I'm now able to run Community Garden on a much larger server configuration. I'm hoping this means less timeouts for players.
I've expanded the world to about 12 sq miles or 31 sq kilometers.
I’ve made some tweaks to help with performance on lower end PC’s.